Tower North

Recreating an Environment of Destiny in Unreal Engine5

This environment is based on the concept art of Destiny from Jesse van Dijk
https://www.artstation.com/artwork/3o2rg

Studying the art and background story of the Destiny series is great fun. While building this project, I focused on creating texture maps procedurally in Substance Designer, including the trim sheets used for buildings and props, decals, and tiling texture maps. Through deeply studying the shader system and nodes, I explored blended materials to apply tearing and aging to the walls and give heavy dirt to the props.
Will keep posting more videos and WIP in the future.

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Archer S14 - 3D Evironments